Now, now... looking after trash like me is the last thing you have to do.
( both hands lift up, one with a soft whirr upon each and every move, and the other silent unless he pops a bone in his wrist. sheepishly, he laughs with a shake of his head — he easily bruises, he's prone to getting into life or death situations, and his breathing has always been difficult; wheezing soon after. it's no lie, he is fragile, everything about him is complicated, but not everything about him can break — though, he should be handled with care.
his hands drop down slightly as he finally notices ranger about to take aim, and it's when the dart goes through the air, smacking the board with a double pop that confirms the other's flawless hit. his hands smack together, not the normal sound two organic hands would make when smacks together, but flesh and metal — he's not surprised, but it's the fact that ranger looks at him expectant that he fills the role immediately. )
You managed only two, and didn't go for more than that! You don't overcompensate at all.
( he walks closer to the booth, and he places his hands on the surface to pull himself up, and then over so he's on the opposite side. the person who runs this booth isn't here after all, so maybe that's what makes this lucky. it takes one, then two steps until he finds something under his foot, slipping and falling backwards — the back of his head hitting against the table with a loud thump. he goes tumbling down, body colliding with the floor, and the darts on the board shake before falling down onto the ground, hopefully none punctured him. )
please take him to the nurses office afterwards i think he deserves that
( both hands lift up, one with a soft whirr upon each and every move, and the other silent unless he pops a bone in his wrist. sheepishly, he laughs with a shake of his head — he easily bruises, he's prone to getting into life or death situations, and his breathing has always been difficult; wheezing soon after. it's no lie, he is fragile, everything about him is complicated, but not everything about him can break — though, he should be handled with care.
his hands drop down slightly as he finally notices ranger about to take aim, and it's when the dart goes through the air, smacking the board with a double pop that confirms the other's flawless hit. his hands smack together, not the normal sound two organic hands would make when smacks together, but flesh and metal — he's not surprised, but it's the fact that ranger looks at him expectant that he fills the role immediately. )
You managed only two, and didn't go for more than that! You don't overcompensate at all.
( he walks closer to the booth, and he places his hands on the surface to pull himself up, and then over so he's on the opposite side. the person who runs this booth isn't here after all, so maybe that's what makes this lucky. it takes one, then two steps until he finds something under his foot, slipping and falling backwards — the back of his head hitting against the table with a loud thump. he goes tumbling down, body colliding with the floor, and the darts on the board shake before falling down onto the ground, hopefully none punctured him. )