MARCH EVENT LOG
At midnight on March 1st, a rolling lightning storm hits Yogen. Thunder crackles, and strikes of Anvil Crawler lighting can be seen lighting up the sky; anyone paying attention to the courtyard may see the explosive strike of lightning hitting the wisteria tree. Petals scatter throughout the air and are carried off in every direction by the wind...
As the month goes on the school will start to look even more barren. As the month goes on, several students start to disappear, with rumors spreading here and there about students disappearing after entering the forest. Those rumors twist and warp, and within just a few days there are rumors of a witch in the forest. But it's not a witch, nor a ghost, or anything else, but a dream, and those who enter will find themselves reminded of such by a soothing voice, the voice of a person they're familiar with, speaking gently in their ears:
"You are dreaming... They have always led and will always lead you here... Remind yourself, this is a dream..."
The world shifts subtly. There are gravestones marking the pathway now, and before long the forest is replaced by a completely new scene. A voice reminds you once more that this is a dream, and that you have always been here. You have always been led to this place. But where is this place? It's the world of a player character. It's nothing more than a snapshot in time. It might be one that they wish to escape, or perhaps a warm memory of a time that they wish to return to, but it is always an important memory to the character.
Whichever it is, the only way is to move forward. As characters move through the memory, characters will soon notice a snake and holly tattoo that spreads over their body will be. It starts small, a clump on one's back, but will spread across all parts of a character's body. It will reach the neck and face last, killing them upon reaching the eyes. As the curse spreads, they will notice changes in the dream including hallucinations, hearing lullabies, and shades that pursue them. They will also notice increased exhaustion and lethargy.
Upon reaching the end of the memory, they will find a glowing ball of light representative of a lost student's soul. Finding the soul will lead to both characters awakening at the edge of the forest, and the character who had been dreaming will be covered with the tattoo for a brief moment before it disappears.
Those who entered the dream may hear that same voice from before that tugs at their mind as the dream fades away:
"Remind yourself, this is a dream, and soon you will awaken. But you are here, as you always have been, and as you always will be... Soon, you will wonder where you were, and each moment after, will bring you here..."
The world shifts subtly. There are gravestones marking the pathway now, and before long the forest is replaced by a completely new scene. A voice reminds you once more that this is a dream, and that you have always been here. You have always been led to this place. But where is this place? It's the world of a player character. It's nothing more than a snapshot in time. It might be one that they wish to escape, or perhaps a warm memory of a time that they wish to return to, but it is always an important memory to the character.
Whichever it is, the only way is to move forward. As characters move through the memory, characters will soon notice a snake and holly tattoo that spreads over their body will be. It starts small, a clump on one's back, but will spread across all parts of a character's body. It will reach the neck and face last, killing them upon reaching the eyes. As the curse spreads, they will notice changes in the dream including hallucinations, hearing lullabies, and shades that pursue them. They will also notice increased exhaustion and lethargy.
Upon reaching the end of the memory, they will find a glowing ball of light representative of a lost student's soul. Finding the soul will lead to both characters awakening at the edge of the forest, and the character who had been dreaming will be covered with the tattoo for a brief moment before it disappears.
Those who entered the dream may hear that same voice from before that tugs at their mind as the dream fades away:
✽ Dreams may be whoelsale memories, or they may be more akin to dreamscapes based on a person's memories or mental state.
✽ The holly pattern represents the pain of love and aches of the heart, while the snake represents the yearning for the dead that consume a person.
✽ The tattoos will be blue or red.
✽ Characters may be drawn into the forest more than once, or require multiple memories to be gone through before reappearing. In those cases, the character who had gone through the initial memory will simply wake up in the forest alone.
✽ Characters who hear the voice upon leaving the dream will be more susceptible to entering and being lost in the forest.
✽ Anyone who is not rescued by the end of the month will be found at the edge of the forest. The tattoo will cover their body and stop just short of their eyes. It will disappear within an hour, but they will be exhausted for the rest of the day.
✽ The holly pattern represents the pain of love and aches of the heart, while the snake represents the yearning for the dead that consume a person.
✽ The tattoos will be blue or red.
✽ Characters may be drawn into the forest more than once, or require multiple memories to be gone through before reappearing. In those cases, the character who had gone through the initial memory will simply wake up in the forest alone.
✽ Characters who hear the voice upon leaving the dream will be more susceptible to entering and being lost in the forest.
✽ Anyone who is not rescued by the end of the month will be found at the edge of the forest. The tattoo will cover their body and stop just short of their eyes. It will disappear within an hour, but they will be exhausted for the rest of the day.

Chiaki Nanami memory event catch-all
OTA
[ It's not Yogen, that's for sure. But you're definitely standing in the halls of a high school.
It's pretty quiet. You'd expect a dull roar from the students and teachers, in classes or after-school clubs. But the classrooms here actually seem pretty empty, if you look around.
With one exception. There's some kind of commotion from classroom 1-B, at the end of the hall. Talking, laughing, and some electronic music of some sort. Care to investigate? ]
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In a corner of Alice's mind, something objects — wasn't he searching for someone? — but he makes his way through the empty halls, following the sound of the voices and music all concentrated in one location. Outside the door, he pokes his head into that classroom. ]
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Some of them, Alice probably won't recognize - there's a boy with pink hair and a bright yellow jumpsuit; a tall and well-endowed girl chomping loudly and messily on a plate of meat; and over a dozen more besides that are new to Alice.
But there's a few he will recognize, too. A boy with blue hair in a green beanie; a grumpy-looking teenager with one glowing eye in a hoodie; and many more besides, from the halls of Yogen High.
Most of them have their eyes glued to the room's one source of light: an enormous television monitor, which stretches from floor to ceiling. There's a bunch of wires leading from it, connecting to a small video game console and four controllers. And some recognizable faces playing a heated game of Super Smash Bros.:
Hajime Hinata, deep in concentration but definitely struggling as his avatar is pummeled again and again.
Keigo Arata, putting up a good fight, grinning every time they land a punch.
Nagito Komaeda, always seeming to pick up the best items and staying just out of reach of the others.
And Chiaki Nanami, currently in a dead heat tie with Komaeda, frowning with concentration as she plans her next strategy. ]
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For now, Alice finds a free spot to stand and watch, as quietly as he can — obviously he won't barge in while an intense gaming match is in session, interrupting and breaking everyone's concentration! No, he'll simply observe, applauding the players at appropriate times.
Three of them appear to be evenly matched, more or less, though their tactics vary. Dream Chiaki Nanami and Dream Komaeda are doing particularly well! It's impossible to predict who might win... The suspense! ]
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So when he hears some noise nearby, he storms right into 1-B.]
What is the meaning of this racket?! This level of noise has no place on academic grounds!
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Some of the students aren't recognizable, but are definitely high school aged - a short boy in a black suit standing next to a taller girl with gray hair and some sort of long thin case on her back; a boy with black-and-gray streaked hair and a bright pink scarf, muttering quietly to four hamsters in his hands.
Other students, Ishimaru will recognize. Some are from the killing game: Celestia Ludenberg, Sayaka Maizono... it looks like all fourteen of his classmates are here, in fact. (Fourteen? Is that the right number?) Then there's the ones he'll recognize from Yogen itself: Sara Chidouin, Joe Tazuna... there's definitely more, but it's hard to see past the first couple of rows of people.
Directly in front of the screen, there's four players in a heated race.
Hajime Hinata, bringing up the rear but concentrating hard.
Keigo Arata, in a solid third place and racing to catch up to the two people in front.
Nagito Komaeda, frequently switching places with the last racer whenever he gets a good item - which is frequently.
And Chiaki Nanami, in a fierce battle with Komaeda for first place. Luck-based games are always a challenge against him.
A teacher with bright orange hair, in a blue housekeeper's outfit, stands near the door, and gives Ishimaru an embarrassed smile. ] Sorry, Ishimaru-san! We'll make sure to keep it down from now on. Souda-san, would you mind turning the volume of the monitor down a little bit?
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That- that is quite alright. I am just doing my part to maintain a proper school atmosphere!
[And yet, it seems like everyone else in the school is here enjoying this game. Everyone in two schools even. He takes some steps further into the room as he looks towards the massive display.]
What is going on here... Is this some type of school event?
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closed to Komaeda
cw: violence
[ The rain's starting to come down harder. It's a good thing both of them have umbrellas.
But really, how many places are there left to look? Hope's Peak is only so big. Where could their friend be? ]
She isn't here, either... [ Nanami peers out from under her yellow umbrella at her friend. The great statue of Izuru Kamukura looms over them both, casting a shadow even in the gloom of the rainy afternoon. ] Should we look somewhere else?
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This all the way out here, but why...?
( those words slip off his tongue easily, almost like he's practiced this before. the only difference is that he doesn't start to make his way over, and instead he looks at nanami.
she's here too, so why does his stomach curl almost uncomfortable by the idea of it. why does he want to stay in place, for someone like komaeda nagito, stagnation isn't part of who he is. )
What do you think?
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It doesn't look like a normal statue... does it? [ But she doesn't move towards it either. Just trying to get her bearings and understand.
There's an evil-sounding giggle coming from somewhere, but no obvious source. ]
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looks down at his attire, his free hand comes to his clothes, nails digging into the fabric because it's been so long, he thinks, since he's been dressed in this fashion. it doesn't stop him as he moves forward, closer to the statue, because he can feel it, there's something dark, something heavy, and it feels too despairing that it makes the hair on his skin stand up.
that encroaching darkness, even nanami can probably see it— it manifests beneath her feet, it's almost like a void that wishes to swallow her hole, but she can't see it. )
Does this feel right to you...?
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OTA
cw: graphic violence, torture
[ There's an elevator in front of you. The room you're in is very quiet, so it's easy to here the quiet ding as the car arrives, and the slow mechanical grinding of gears as the doors slide open.
Hmm. Should you enter? Or would it be better to--
Before you've got a second to change your mind, you're roughly shoved into the elevator from behind. ]
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And what catches her off guard is how she's roughly shoved into the elevator from behind, enough that she basically trips over her two feet.
But she tries to scramble back up, quickly, quickly, before it's too late! just to see who's did that, if she even has a chance to actually see. If it's someone who's planning on killing her... it's a face that she needs to force herself to remember.]
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But there's no time for that. The elevator's falling away already. Ohohoho morphs into upupupu, echoing and spiraling around Rika, and before she knows it, the elevator's arrived at its destination. The doors slide open.
There's a television on in front of her. It glitches white-- blue-- and finally a blood red light, along with the words:
TIME FOR THE PUNISHMENT!
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She could never mistake that laugh, not in a hundred years.
Her eyes widen as she sees that grin, all too sharp and with eyes that seem wrong. All too wrong. There's a proverbial thorn in her side, questioning how she could have been betrayed like this along with the conflicting idle thought of there's no way that Satoko could ever do something like this--
But she remembers.
All too well.
It makes the pit of her stomach sick, just thinking about it.
Of the time when Satoko had done something unspeakably, immeasurably wrong--
She isn't given much time to think on it, as the elevator dives, lower and lower and lower, everything echoing and reverberating in her ears are the taunting laughters. Rika wants to cover her ears so badly, so very badly.
But she presses on. Stumbling out of the elevator, her gaze flits onto the television, the way it glitches, and the bright, almost blinding red text.
Her eyes widen, a second time already today, as her breath stills. When she speaks, she doesn't even recognize her voice as her own.]
Guilty...?
[There are many questions.
Of what, she wonders. She doesn't move from where she stands, just outside the doors of the elevator.
All she can do is stare at the screen, blankly, as if hoping it'd answer her single worded question that she'd spoken aloud.]
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It shouldn't matter, because it never matters, but it does. It matters because facts and data and visuals are all that an AI has in the end. It's all that they have, all of those little things that will be permanently imprinted on their memory.
Where will this elevator go? There's a tinge of anxiety as he considers that question. For all that he knows, it might be the one way ticket to Hell that he's so deserving of. ]
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It'll be okay, Ranger... I'm sorry.
[ She grips the elevator bars even as it descends, cruelly tearing the two apart. Then there's only silence... until Ranger reaches his destination, and with a ding the elevator doors open.
There's a television on the wall in front of him-- it glitches white- green- orange- brown, and then finally RED, with a few simple words displayed on it: ]
TIME FOR THE PUNISHMENT!
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There's no surprise when he sees the words on the screen, and his gaze is as vacant as ever. It doesn't surprise him at all, and he suppose it's fitting, but that thought doesn't stop that mechanical heart from beating a little faster. But he manages a humorless laugh, acutely aware of the fact that it'll only get worse from here on in. ]
Ahaha... What took you so long?
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cw: memory loss
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voting will commence in 2 turns
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voting will commence in 1 turn
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Here we go...
Ah... he can think of a word-
But that goes out of his head as he tries to get back up to his feet and steady himself on his feet. He can't dwell on that word now. He has to be ready for whatever is coming next. ]
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When the elevator finally comes to a halt and the doors open with a quiet ding, a television with a lit monitor is there to greet Joe. It glitches white- blue- then finally RED-
Something's wrong. The display seems to be glitching out. ]
TIME FOR THE PUNISHMENT!
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H-Huh...?
[ J█IA█E TA█NAM██? What's that? And a punishment for guilt? What... did he do?
He stays exactly where he is as he tries to figure out what to do now. If he stays here, will he be safe? Or will it take him somewhere else? ]
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:eyes:
For now, he supposes he has no choice. The ominous elevator is the way forward, isn't it? He's had enough of them, to tell the truth, but perhaps there are several floors to choose from...
One step is all he manages before he's rudely pushed the rest of the way, upsetting his balance as he stumbles with a yelp, arms flung out to catch himself in an attempt to remain on his feet instead of falling. He doesn't quite succeed. The impact makes him wince; he lands hard on his hands and knees. From the floor, he throws a look over his shoulder. How unnecessary, giving him a shove! He was already about to enter the elevator! ]
Who— [ Since when was someone else there? ] What in the world was thaaaat?!
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Sorry, Alice. But now it's your turn.
[ It's a long, quiet ride to the bottom of the shaft, before the elevator comes to a halt and the doors finally open again. Whatever dark room lies beyond the elevator is only lit by a single monitor, which glitches white-- blue-- gray-- RED-- finally resolving into a few short words. ]
TIME FOR THE PUNISHMENT!
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[ This can't possibly be real, Alice reminds himself even as the unexpected sight of a familiar face indeed keeps him frozen in place on the floor, peering through the latticework bars of his elevator cage in disbelief. It only feels all too convincing, from the shove to the elevator's agonizingly slow descent. It gives him far too much time to dwell on that odd remark — his turn? — and on other questions, too.
Why would looking for Chiaki Nanami lead him here...?
The end of the ride answers nothing, sparking fresh unease. Guilty of what, this time? It's not as if this is the doorway to a courtroom, let alone a proper trial!
Though he'd meant to continue onward, he's reluctant to venture further. ]
I-Is someone else there now?! Your sense of humor leaves a lot to be desired!!
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