Entry tags:
april mini-event
04/11 23:56
Is anyone up at this time? If so, you'll notice the power flickers—sorry if you were working on anything and hadn't saved in a while. This goes for the entire school, but it only lasts a few minutes... It's probably nothing to worry about.
04/12 06:00
The sun breaks on another beautiful day at Yogen High School. The birds are singing, the weather is clear, and several rooms seem to be a little messed up. While there isn't any immediate smell of blood when one steps into the entrance-way—a relief for those who might remember October's terrible killings—something is definitely... off.
Those who live in Star 4 or who make it their business to visit the cooking room before school starts will probably be the first to know:
It's going to be a long morning.
OOC
✽ Please use the sign-ups toplevel below to begin investigating. A mod reply will link to the corresponding section below, organizing investigation by location and body.
✽ Don't be intimidated by the number of hot spots and clues! This was just... very thoroughly planned.
✽ Don't be intimidated by the number of hot spots and clues! This was just... very thoroughly planned.
Location
Clues
Cooking Room (✓)
(9/9)
Clock Tower (✓)
(1/1)
Workshop (✓)
(2/2)
Star 4 (✓)
(5/5)
Basement: Hallway (✓)
(3/3)
Basement: Generator Room (✓)
(2/2)
Basement: Summoning Room (✓)
(5/5)
Forest: Basement Exit (✓)
(7/7)
Forest: Further In (✓)
(4/4)
Body: Add (✓)
(10/10)
Body: Komaeda (✓)
(11/11)
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Location/body: Summoning room
Action: anything going on in here aside from all the blood that was already there?
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Before he even gets to the summoning room, he'll notice the hallway is a little bit fucked up. Just a bit! There are cracks and impact marks on the walls and floors, as if someone took a massive hammer to them; they start mainly by the generator room. There's some pink shimmery stuff by them, too.
Additionally, there are strange pink stains—round blotches, really—in the area, as well as one foot's worth of pink-stained footprints leading from a pink blotch by the generator room towards the forest exit.
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Is the pink shimmery stuff identifiable, or can it be compared to anything? So glitter, gems, anything of that nature and, given that it's near the generator room, can anything be found in there?
HALLWAY -> GENERATOR ROOM
The pink shimmery stuff can be compared/identifiable, yes! It's pink crystalline dust. There's also the same little pink splotches here, too, which kind of looks and acts like blood except it's totally the wrong color.
As for the generator room... Yes, there are things there, too! The generator seems to have been hit a little and there's some stuff on the ground as well, if he'd like to investigate further.
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That's all for this room!
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HALLWAY -> SUMMONING ROOM
Whoo-hoo! Ranger was right to think to go towards the summoning room, because there are several things to find here.
First and foremost is the large dent on the wall across from the door; like elsewhere in the basement, there's pink dust here, but there's a lot more in this particular spot. On the ground there's torn scraps of clothing; they're black and long enough to have been used as blindfolds or gags or, you know, to tie someone up. Fun things to do with friends. Along with these scraps are white hairs!
There's also a screwdriver and a puller clip off to the side of the room... and something else, but he'll have to take a closer look for that one.
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Anyway. Regarding the dent, approximately how big is it and how high off the floor? That aside, he'll take a closer look to try and investigate this mystery something.
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As for the mystery something, it is... a broken electronic chip! Not to be robophobic, but Ranger'll probably recognize it as a tracking chip considering what he is. Good with electronics. It's small and partially crushed, so there's no chance of getting any data off of it, unfortunately.
That's all for this room! Great job.
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They're from Komaeda's shoed foot. That's our missing 0.5 clue, I'm sorry, thank you for doubling back for it.
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2. What hasn't been checked yet is technically that hole in the tree by the bodies! If Ranger would like to check it out, he'll find it's a tiny hole with a revolver bullet in it; it matches Sara's gun, which is not found anywhere in the area. There's traces of (red, normal) blood on the bullet, too.
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Dynamo lights up, briefly attempts to float up, and then collapses onto the ground again. They are now online, but damaged. What are his instructions?
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I don't remember exactly how Dynamo works, but it keeps recordings and such so it can see when somebody's bringing fish into his room, right? So is there anything of interest that can be pulled up on it?
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Upon requesting a recording, they attempt to load a file on a small holoscreen... unfortunately, it appears to be corrupt :( All Ranger can make of it is a very garbled voice that might be Komaeda's...? The image is completely scrambled, but it looks dark with intermittent flashes.
Right before the playback ends... Dynamo seems to freeze up, and briefly stops responding to any inputs. Coincidentally(?), this is right when the crystal that was inside Komaeda turns black.
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Is Dyanmo able to locate where Add's core is?
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There is a delay in responding to that request... followed by a new screen popping open. It takes a few seconds for the scan to complete, ending with a dejected beep.
SIGNAL LOST.
RETRIEVING LAST TRANSMISSION...
... and then it displays another screen that's completely filled with what looks like a very complicated equation. If Ranger wants to skim through it the numbers will eventually loop, though it's difficult to discern what it's trying to calculate since it's just endlessly repeating.
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If he reads through it all, can he get anything out of it? That is, is it programming language where you can get an idea of what the issue is, or is it completely random? Either way, once he's figured that out maybe Dynamo should stop trying to do what its doing please don't hurt yourself.
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It's not random, but the impression he gets is that it's an intentional loop... something ticking up automatically only to be manually adjusted back down so that the value can never change, over and over and over again.
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Is it possible to pin down where the issue is in order to try and resolve it? It doesn't quite sound like an error so I'm blanking on the correct word is, but modifying it so it can run properly.
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