Entry tags:
july event
06/01 - 06/30
Memories
Toward the end of June and throughout early July, rumors will begin to diminish as students move on from the excitement of the new school year and the rapid changes seen within the school, events ending, and teachers starting to shut them down, but there will be lingering effects. In particular, memories, mirrors, and the stairs seems to be points of interest. Students remain fearful of the forest as well, speaking of how those who enter it never return.
The sense of deja vu will considerably worsen as the month goes on. The more one thinks, the more they'll find themselves wondering if they're not forgetting something important. By the middle of the month, they'll be certain that they've done certain actions or had conversations before. It's like pulling at a thread and unraveling as an entire sweater as reminders of the past begin to flood them.
Sometimes it's their school memories that they arrived, with, but it's often different versions of their present situation. It might be as simple as a conversation over tea going differently, or as dramatic as murdering one's friend. Perhaps they'll even remember their own deaths. They might remember characters harboring different behaviors, perhaps being more distant and gruff, or perhaps more hopeful and friendly. Whatever they might be, they're memories that characters could easily see as an alternative to their present selves. That is, they're always true to the core of the character.
Incidentally, throughout their scattered memories those with multiple tallies will find that the number of tallies on their wrist changes as they pass through different memories with different versions of themselves. For those who see dates in their memories, they will find that the year often varies. Those with few tallies tend to have the least variation, while those with the fewest tend to see the least.
Unfortunately, these memories have physical side effects. Characters will find that they come with headaches, nausea, vertigo, and other forms of sickness. Those who remember strong pains or emotions will find that those feelings linger for a time after the memory passes. Those who go through an exceptional heartbreak might find themselves sobbing their eyes out, while those who suffer a stab wound might have lingering ghost pains.
The sense of deja vu will considerably worsen as the month goes on. The more one thinks, the more they'll find themselves wondering if they're not forgetting something important. By the middle of the month, they'll be certain that they've done certain actions or had conversations before. It's like pulling at a thread and unraveling as an entire sweater as reminders of the past begin to flood them.
Sometimes it's their school memories that they arrived, with, but it's often different versions of their present situation. It might be as simple as a conversation over tea going differently, or as dramatic as murdering one's friend. Perhaps they'll even remember their own deaths. They might remember characters harboring different behaviors, perhaps being more distant and gruff, or perhaps more hopeful and friendly. Whatever they might be, they're memories that characters could easily see as an alternative to their present selves. That is, they're always true to the core of the character.
Incidentally, throughout their scattered memories those with multiple tallies will find that the number of tallies on their wrist changes as they pass through different memories with different versions of themselves. For those who see dates in their memories, they will find that the year often varies. Those with few tallies tend to have the least variation, while those with the fewest tend to see the least.
Unfortunately, these memories have physical side effects. Characters will find that they come with headaches, nausea, vertigo, and other forms of sickness. Those who remember strong pains or emotions will find that those feelings linger for a time after the memory passes. Those who go through an exceptional heartbreak might find themselves sobbing their eyes out, while those who suffer a stab wound might have lingering ghost pains.
Mini Event: Despair Diseases
"A reaaaally annoying disease where you get a high fever, along with various other symptoms that are full of despair!"
On July 10th, Nagito Komaeda's bad luck will proc and he will set lose a bottle full of tiny insects that carry diseases. They scatter about and disappear before promptly disappearing, only to reappear later to bite people and infect them. Whoops!
Those bitten once will be infected. Those who are bitten twice will be cured. Those who aren't bitten a second time will just have to wait it out. The symptoms take about a week to recover from. For the most part, the symptoms are similar to those of the flu. Characters will find themselves with a high fever, weakness, nausea, amongst other symptoms... More problematic, however, is the way that it tends to effect their personality.
The diseases can cause anything from character to character, but they tend to be related to a character's personality in some way. For example, a confident character might suddenly be cowardly, or a truthful character might only be able to tell lies. Other examples include a character suddenly becoming gullible, and they can even cause a character to be consumed by despair itself. Please feel free to use any of the above examples or make up your own.
On July 10th, Nagito Komaeda's bad luck will proc and he will set lose a bottle full of tiny insects that carry diseases. They scatter about and disappear before promptly disappearing, only to reappear later to bite people and infect them. Whoops!
Those bitten once will be infected. Those who are bitten twice will be cured. Those who aren't bitten a second time will just have to wait it out. The symptoms take about a week to recover from. For the most part, the symptoms are similar to those of the flu. Characters will find themselves with a high fever, weakness, nausea, amongst other symptoms... More problematic, however, is the way that it tends to effect their personality.
The diseases can cause anything from character to character, but they tend to be related to a character's personality in some way. For example, a confident character might suddenly be cowardly, or a truthful character might only be able to tell lies. Other examples include a character suddenly becoming gullible, and they can even cause a character to be consumed by despair itself. Please feel free to use any of the above examples or make up your own.
Student Council & Faculty
The new student council members will be given a warm welcome at the beginning of the month as they are accepted into the student council. Perhaps it's because transfer students have gone out of their way to assist this newest set of students, but while some of them still look coldly at the transfer students, they seem more welcoming than before. They're happy to work with them, even, and will happily discuss ideas and how to best implement them.
Ishimaru will receive a delivery shortly after, specifically a small key with no label on it. The student who delivers it will explain that it was intended to be given to the new student council president once they had enough members, and with their new recruits they have just enough. If experiment with it, they'll find that it opens the cabinets in the room.
The cabinets contain records of the past years dating all the way back to when the new building was created. They'll be able to find student records, though none of them have names of past, present or future player characters, which contain information such as tuition, the date of their arrival, graduation dates, and so on and so forth. The dates range from months to hundreds of years. They reports maintain a record of their wishes and desire listed, and common ones are to satisfy their regrets, to undo errors, second chances, and for moments and relationships to last forever. There's also a page for the first student council president. It seems that they were a transfer student who wanted to lead others to graduation. It's also the only one with a picture, but whether or not it's real is anyone's guess.
There are also contracts and graduations. There are many gaps in these, and the majority have been torn out, but the remainder is enough to show that graduation requirements vary, with some being bloodier than others, and as with everything else in the school they become harsher and bloodier in the years after the fire. The contracts vary as well, from Aiko's tying her fate to the school to Maya's similar yet less risky all students can graduate if she lives until the end of the year, a desire to end the school if they survive, and other contracts along those lines. They all seem to be aimed at changing the school or effecting graduation in some way.
Incidentally, faculty members will find that they have access to the same student records via the principal's computer. It seems that it had once been in his office, but was removed shortly before the events that led to his freezing. While there is no access to information about contracts, they will find intermediate progress reports that seem to span their entire time in Yogen, measuring how much progress they've made every year or so. Some grow, some backslide, and it doesn't seem to take into account memory loss or death.
Ishimaru will receive a delivery shortly after, specifically a small key with no label on it. The student who delivers it will explain that it was intended to be given to the new student council president once they had enough members, and with their new recruits they have just enough. If experiment with it, they'll find that it opens the cabinets in the room.
The cabinets contain records of the past years dating all the way back to when the new building was created. They'll be able to find student records, though none of them have names of past, present or future player characters, which contain information such as tuition, the date of their arrival, graduation dates, and so on and so forth. The dates range from months to hundreds of years. They reports maintain a record of their wishes and desire listed, and common ones are to satisfy their regrets, to undo errors, second chances, and for moments and relationships to last forever. There's also a page for the first student council president. It seems that they were a transfer student who wanted to lead others to graduation. It's also the only one with a picture, but whether or not it's real is anyone's guess.
There are also contracts and graduations. There are many gaps in these, and the majority have been torn out, but the remainder is enough to show that graduation requirements vary, with some being bloodier than others, and as with everything else in the school they become harsher and bloodier in the years after the fire. The contracts vary as well, from Aiko's tying her fate to the school to Maya's similar yet less risky all students can graduate if she lives until the end of the year, a desire to end the school if they survive, and other contracts along those lines. They all seem to be aimed at changing the school or effecting graduation in some way.
Incidentally, faculty members will find that they have access to the same student records via the principal's computer. It seems that it had once been in his office, but was removed shortly before the events that led to his freezing. While there is no access to information about contracts, they will find intermediate progress reports that seem to span their entire time in Yogen, measuring how much progress they've made every year or so. Some grow, some backslide, and it doesn't seem to take into account memory loss or death.
The Forest
As a result of player exploration, more of the forest is available. The deeper one goes into the forest, the more dangerous and stranger it gets. The staircases in the deeper portions will return one to the mirror room. However, as they go along they'll be able to find various personal belongings - everything from scraps of cloth to game counsels to notebooks. The papers are yellows, and all of the times seem to be weather worn and damaged. One can assume that they've been there for quite some time.
The more they move in, the closer they get to their goal. There's a place that always seems to be on the horizon, the feeling that they're close to some threshold, but they're never quite able to reach it... But they know that they should know what they're searching for, and if they could just determine what it is, then they would be able to find it... After all, there must be something at play for students to so often fail to return, right?
The more they move in, the closer they get to their goal. There's a place that always seems to be on the horizon, the feeling that they're close to some threshold, but they're never quite able to reach it... But they know that they should know what they're searching for, and if they could just determine what it is, then they would be able to find it... After all, there must be something at play for students to so often fail to return, right?
ooc
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There will be a comment below for characters to receive plot-relevant memories. Please comment in the appropriate subthread. One memory per character please.
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For those who would try to investigate the mystery of the forest or the door in the room behind the mirror room, either throughout the school or within the forest itself, please comment in the investigation thread below.
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Aside from this month's updates and event, those who need a starting point might consider the January and February events to assist.
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That aside, if your character would spent at least three weeks moving deeper into the forest, please let me know below. This is flexible on when it started and can expand into the next month and may be retroactive (i.e. there could be two weeks in July and one in August, or if a character spent the last week or two of June moving deeper in.)

no subject
He'll be vaguely aware that this happened at the beginning of his third year at Yogen High.