Entry tags:
FEBRUARY EVENT LOG/TDM
02/07 - 02/11 School Trip
✽ At 8AM sharp on Monday the 7th, all students are asked to gather in the auditorium to go over the school trip to Tokyo DisneySea; those who decide to stay at school, however, are instructed to attend school as normal and use their days as a study hall or free period. Those grades won't keep themselves up, after all.
✽ Those who are going on the field trip will be given the rundown: they'll be staying at DisneySea for five days and four nights, at the Hotel MiraCosta located inside the park. They'll be lead in lines to the front gate of the school, consciousness wavering as they pass through the open gates, and they open their eyes to find themselves in the parking lot of Tokyo DisneySea, sluggish and drowsy, as if they'd dozed off and had just awoken from a very, very long drive. Characters will have to wait in line for quite some time, with the rate of it moving at an achingly slow 0.00000005 miles per hour (or so it feels) before they're able to get their tickets to the park, a knife, and their complimentary map to guide the way.
✽ Welcome to Disney! DisneySea, to be precise! Made up of seven different port areas, it's a treat for those who enjoy the water—and one for those who don't as well, considering its expansive amount of land-locked attractions. The world is your oyster after you enter the Mediterranean Harbor with its Venetian gondolas and southern European charm, with the American Waterfront to your left and the Mysterious Island straight ahead. Past those are Port Discovery, Lost River Delta, Mermaid Lagoon, and the Arabian Coast—it's probably not doable in a day, so isn't it lucky you get to spend the a whole five days here instead? Characters such as Mickey Mouse, Minnie Mouse, Goofy, Pluto, Chip & Dale, Donald Duck, and so on and so forth can be found wandering the areas, with Ariel found specifically in the Mermaid Lagoon; the Genie, Aladdin, Jafar, and Jasmine in the Arabian Coast; and Pinocchio, Jiminy Cricket, Geppetto, and the Fox in the American Waterfront. Get a picture and make some memories, because day light is burning, and it'll be closing time before you know it!
✽ Things take on a little bit of a twist when night falls; attractions refuse to work the right way, shadows seem to follow you wherever you go, and the cast members walking around seem a little more sharp-eyed and sharp-tongued than usual. The food tastes worse, as if it's spoiled rotten, and the water beneath the ports churns unsettlingly. All guests are ushered either out or to the hotel as the clock ticks closer to 9PM each day, with forcefully cheerful goodbyes and perhaps a little more pushing than necessary.
✽ Hotel MiraCosta is a gorgeous experience that's hauntingly devoid of people aside from those coming from Yogen, and even it isn't immune from the chilly atmosphere that sinks in around DisneySea when night falls: you might see glimpses of your home world but empty in the mirrors, or a shadowy figure with a knife poised ready to stab you in the back— and if you don't turn quick enough, that might just become your reality. In other reflective surfaces, like the shine of the floors or the water of a fountain gone still after hours, characters will find their worst fears on full display and reaching out to grab them; falling prey to this will put them temporarily in a fit, as if they're trapped in a nightmare. Other characters can wake them up, but if they're alone... Well, you better hope someone finds you soon: spending too long in the nightmare will have you seeing ghosts of those you miss and those you've wronged before. One will tempt you into going with them to the other side, while the other will make an attempt on your life. The pool isn't safe either: anyone swimming in the dark will find themselves at risk of drowning, feeling as if their feet have been caught by something or someone. Of course, the hotel is perfectly safe and ordinary in the day time, so you have nothing to worry about then! Night-time is just a different matter.
✽ For those who decide to investigate the park after hours will find the cast members remain long after the guests have left, and they make a sport of those who either stay past closing or who trespass on park grounds. Take care out there in DisneySea's version of The Most Dangerous Game— Mickey's got a gun, and he's not afraid to use it. Not every cast member will be out to get you though: the Genie, Donald and Daisy Duck, and the Fox will all help characters who need it... for a price. These can range from the absurd to the impossible to the cruel, though the Ducks tend to be nicer in their requests than the other two.
✽ And those shadows from before, attraction mishaps, and more? They'll still happen, and as the week's nights go on, it gets harder and harder to survive the park. Saw this and laughed, but good news, guys! The staff is here to help you out this time.
✽ Had enough of Disney? You can beg Add to take you to Russia instead.
✽ Those who are going on the field trip will be given the rundown: they'll be staying at DisneySea for five days and four nights, at the Hotel MiraCosta located inside the park. They'll be lead in lines to the front gate of the school, consciousness wavering as they pass through the open gates, and they open their eyes to find themselves in the parking lot of Tokyo DisneySea, sluggish and drowsy, as if they'd dozed off and had just awoken from a very, very long drive. Characters will have to wait in line for quite some time, with the rate of it moving at an achingly slow 0.00000005 miles per hour (or so it feels) before they're able to get their tickets to the park, a knife, and their complimentary map to guide the way.
✽ Welcome to Disney! DisneySea, to be precise! Made up of seven different port areas, it's a treat for those who enjoy the water—and one for those who don't as well, considering its expansive amount of land-locked attractions. The world is your oyster after you enter the Mediterranean Harbor with its Venetian gondolas and southern European charm, with the American Waterfront to your left and the Mysterious Island straight ahead. Past those are Port Discovery, Lost River Delta, Mermaid Lagoon, and the Arabian Coast—it's probably not doable in a day, so isn't it lucky you get to spend the a whole five days here instead? Characters such as Mickey Mouse, Minnie Mouse, Goofy, Pluto, Chip & Dale, Donald Duck, and so on and so forth can be found wandering the areas, with Ariel found specifically in the Mermaid Lagoon; the Genie, Aladdin, Jafar, and Jasmine in the Arabian Coast; and Pinocchio, Jiminy Cricket, Geppetto, and the Fox in the American Waterfront. Get a picture and make some memories, because day light is burning, and it'll be closing time before you know it!
✽ Things take on a little bit of a twist when night falls; attractions refuse to work the right way, shadows seem to follow you wherever you go, and the cast members walking around seem a little more sharp-eyed and sharp-tongued than usual. The food tastes worse, as if it's spoiled rotten, and the water beneath the ports churns unsettlingly. All guests are ushered either out or to the hotel as the clock ticks closer to 9PM each day, with forcefully cheerful goodbyes and perhaps a little more pushing than necessary.
✽ Hotel MiraCosta is a gorgeous experience that's hauntingly devoid of people aside from those coming from Yogen, and even it isn't immune from the chilly atmosphere that sinks in around DisneySea when night falls: you might see glimpses of your home world but empty in the mirrors, or a shadowy figure with a knife poised ready to stab you in the back— and if you don't turn quick enough, that might just become your reality. In other reflective surfaces, like the shine of the floors or the water of a fountain gone still after hours, characters will find their worst fears on full display and reaching out to grab them; falling prey to this will put them temporarily in a fit, as if they're trapped in a nightmare. Other characters can wake them up, but if they're alone... Well, you better hope someone finds you soon: spending too long in the nightmare will have you seeing ghosts of those you miss and those you've wronged before. One will tempt you into going with them to the other side, while the other will make an attempt on your life. The pool isn't safe either: anyone swimming in the dark will find themselves at risk of drowning, feeling as if their feet have been caught by something or someone. Of course, the hotel is perfectly safe and ordinary in the day time, so you have nothing to worry about then! Night-time is just a different matter.
✽ For those who decide to investigate the park after hours will find the cast members remain long after the guests have left, and they make a sport of those who either stay past closing or who trespass on park grounds. Take care out there in DisneySea's version of The Most Dangerous Game— Mickey's got a gun, and he's not afraid to use it. Not every cast member will be out to get you though: the Genie, Donald and Daisy Duck, and the Fox will all help characters who need it... for a price. These can range from the absurd to the impossible to the cruel, though the Ducks tend to be nicer in their requests than the other two.
✽ And those shadows from before, attraction mishaps, and more? They'll still happen, and as the week's nights go on, it gets harder and harder to survive the park. Saw this and laughed, but good news, guys! The staff is here to help you out this time.
✽ Had enough of Disney? You can beg Add to take you to Russia instead.
02/12 - end of the month
✽ Wasn't that fun... With everybody reenergized after the school trip, classes continue as usual. Math is tough and philosophy is confusing, but after a gloomy overcast January, the sun is shining this month and it becomes harder and harder to resist just walking out the door and into the woods and never returning.
✽ Those who escape reality by running away from their problems will find that they are able to step past the tree line for the first time this school year, and that they can continue walking without bounds. The forest seems to go on and on and on without end, gradually sloping upwards the further away from the school but never seeming to reach a crest. Eventually, you may come across a river that runs nearby the school, shallow and calm in places and wide and rushing in others, with little piles of rocks along the riverbank as if of somebody trying to stack rocks as high as they can go. Scattered about the forest, characters may also come across much larger rocks, bound with rope and spread just far enough apart that you are able to see the next one when standing by the first, if you know where to look.
✽ Quiet and peaceful, the forest is otherwise full of life if you pay attention: you can hear the chirping of birds, small critters scuttling through the underbrush, the distant howl of wolves. If you're very still and quiet, you may be able to see some of the wildlife, and those that hunt them. When night falls, you may see little pinpoints of light floating around past the trees; they would be easy to mistake for fireflies if they did not glow a faint blue, the same shade as the flowers of the wisteria tree, and upon closer look appear to be butterflies fluttering low to the ground, feeding upon rotting carcasses and pools of blood.
✽ The trees are pine trees.
✽ At the end of the month, even if you've decided to go feral and live in the woods, all characters will be pinged on their PDAs:
@ everyone
Thank you. Your tuition has been collected.
followed by a list of names, which includes unlisted npcs but they don't get names so you just have to imagine.
✽ Those who escape reality by running away from their problems will find that they are able to step past the tree line for the first time this school year, and that they can continue walking without bounds. The forest seems to go on and on and on without end, gradually sloping upwards the further away from the school but never seeming to reach a crest. Eventually, you may come across a river that runs nearby the school, shallow and calm in places and wide and rushing in others, with little piles of rocks along the riverbank as if of somebody trying to stack rocks as high as they can go. Scattered about the forest, characters may also come across much larger rocks, bound with rope and spread just far enough apart that you are able to see the next one when standing by the first, if you know where to look.
✽ Quiet and peaceful, the forest is otherwise full of life if you pay attention: you can hear the chirping of birds, small critters scuttling through the underbrush, the distant howl of wolves. If you're very still and quiet, you may be able to see some of the wildlife, and those that hunt them. When night falls, you may see little pinpoints of light floating around past the trees; they would be easy to mistake for fireflies if they did not glow a faint blue, the same shade as the flowers of the wisteria tree, and upon closer look appear to be butterflies fluttering low to the ground, feeding upon rotting carcasses and pools of blood.
✽ The trees are pine trees.
✽ At the end of the month, even if you've decided to go feral and live in the woods, all characters will be pinged on their PDAs:
@ everyone
Thank you. Your tuition has been collected.
followed by a list of names, which includes unlisted npcs but they don't get names so you just have to imagine.
(click to expand list)
| Jason Todd Miyuki Shirogane Kaede Akamatsu Rokuro Arata | Rantarou Amami Subaru Akehoshi Yukio Okumura Himeko Inaba | Kouji Seki Hajime Hinata Lucifer Akira Fujioka | Noah Ebalon Rio Ranger Makoto Naegi Narumi Ito | Shin Tsukimi Helena Adams |
| Add Chiaki Nanami Senku Ishigami | Satou Kuroneko Alice Yabusame Seiya Kaneko | Stephanie Meanswell Dito Natsume Sakasaki | Goro Akechi Kiyotaka Ishimaru Jou Tazuna | Itto Arataki |
| Meng Yao Akira Kurusu Chiaki Kudo Nene Yashiro | Kobato Kazamatsuri Chiaki Nanami (AI) Hikaru Goto Clamor Ventus | Sidney Wolfe Sara Chidouin Nagito Komaeda Herlock Sholmes | William James Moriarty Childe Baby Bonnie Hood Rika Furude | Nao Sato |
OOC
✽ The park and hotel are completely normal during the daytime; it is only when night falls that it becomes a ...twisted wonderland.
✽ All characters will be forced to leave the school trip and return to school by evening of the 11th through a death in some way. Dying early returns you to school early, and if characters do not take care of it themselves, they will be taken out by an adorable Disney mascot or a Russian with a glock.
✽ Everybody participating in the school trip will find +1 tally on their left wrist upon returning to school. Characters who help others return by murdering them will receive +1 tally for each kill; please let the mods know so Alice can update the tally list.
✽ There are a couple of things to find inside the forest, so if your character is doing something or searching in a specific way that isn't blindly wandering, hit up the questions toplevel to see if they come across anything.
✽ Tuition has been collected. Don't worry about it.
✽ All characters will be forced to leave the school trip and return to school by evening of the 11th through a death in some way. Dying early returns you to school early, and if characters do not take care of it themselves, they will be taken out by an adorable Disney mascot or a Russian with a glock.
✽ Everybody participating in the school trip will find +1 tally on their left wrist upon returning to school. Characters who help others return by murdering them will receive +1 tally for each kill; please let the mods know so Alice can update the tally list.
✽ There are a couple of things to find inside the forest, so if your character is doing something or searching in a specific way that isn't blindly wandering, hit up the questions toplevel to see if they come across anything.
✽ Tuition has been collected. Don't worry about it.

no subject
[ She spins a pen in her hand slowly, thinking. ]
Right...but Inaba-san is pretty good at puzzles? So...say it was a wish like that, and you only got one shot to get something. Would you have any idea of what to ask for?
no subject
You're not talking about me specifically, in that case. So I suppose I'll speak in more vague terms. That sort of thing really depends on the person; what kind of personality they have, what kind of desires they have and whether or not they even have a wish in the first place.
In any case, I'd be asking more about the terms of the wish. You know how in some movies you're not allowed to wish for certain things and all that. Like in Aladdin, how you can't kill anyone, bring anyone back from the dead, or make anyone fall in love.
You'd want to know the rules first before making a wish.
Then you'd want to be specific. If you're not allowed to wish for more wishes, then I suppose... it'd have to be something really personal. Manifesting something physical is easier. Like asking for an item.
Anything to do with emotions or something intangible is a little harder--since you can't exactly be sure how that'll end up. It might become a huge mess. But that depends on what it is, specifically. Things that deal with a 'change' of some sort is difficult. But I'm specifically talking about a 'supernatural change'. Like if you decided to use your wish on getting some sort of...
[She pauses, grimacing a bit.]
...power. Would you have control over that ability? How would that change you as a person?
You could also make a wish to get information, but then you'd have to deal with the fact of whether you trust the wish granter to give you that, and be one hundred percent accurate about it. Personally, I wouldn't make a wish like that if I couldn't guarantee the validity of the information. And if you only have one wish, that makes it hard, doesn't it?
[She sighs, closes her eyes, and then says, quiet:]
I guess the most common, considering the supposed 'where' we are, however, might be... "I wish to return to the time when I was still alive". Well. Can't say that everybody would wish that. Those who don't have stellar lives to return to--they might not choose that as a wish. They might instead choose a wish like "I wish to reincarnate to a life that was better than my past one". That's what I think, anyway.
no subject
[ But... ]
But those weren't the kind of wish I had in mind...I was trying to think of one that could help everyone. I guess what you're saying, about trying to ask for an object being safer then something vague...I'll think about that.
no subject
[She states that bluntly and without a single shred of hesitation.]
Not everyone has the same ideals... [Inaba's gaze softens, a sad smile plastered on her features.] And not everyone wants to be saved. Although how exactly are you expecting to get a wish, anyway, if you're asking for that sort of reason?
no subject
[ Because at some point, everyone here became very precious to Sara, for all the faults they all share. ]
...I can't save everyone, but I learned of a way we could gain some power. Even a small advantage...might be something we could use.
[ What she doesn't mention is the cost, because Inaba...probably is to smart for what Sara is thinking about. ]
no subject
[She doesn't put herself in that 'we'--she can't.
And then there's the mention of gaining power, and that's enough to make her frown deeply. When she speaks up again,, there's hints of melancholy in her words.]
Is gaining a power really worth it? No, rather... is the method used to gain a power really equivalent to what you want to wish for? I'm not going to stop you from doing what you want because I don't exactly have the authority on that --
[Nor does she have the right to begin with, not with her own heart shut like this, her walls placed up. She's much too firm in her own beliefs, and they're things that she knows all too well that many would disagree with.
Well, it's not surprising, anyway.]
So honestly, just do whatever the hell you want. But if you do plan on doing something that may have a risk, make sure it's worth it. That you won't regret a single thing.
no subject
[ But she doesn't want to retrace that argument again. ]
Hm...I suppose I suspect the initial deal will be unfair, but I'm hoping to get something out of it anyway. Like a cheat code in a game.
[ She does fold her hands with a smile when Inaba says she should do whatever the hell she wants. ]
I'd like to live a life with no regrets. That sounds pretty fun.
no subject
[Someone that isn't her.
That knows there's nothing for her to go back to.]
An unfair deal... I don't really like the sound of that. Although I suppose if the pros outweigh the cons for you, then I suppose that's fine.
[...]
A life without regrets, huh. I suppose that's not a bad thing to aspire to. Can't say it's easy, though. After all, to err is to be human.