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adsum ([personal profile] adsum) wrote in [community profile] yogen2022-02-05 09:35 am

FEBRUARY EVENT LOG/TDM


02/07 - 02/11 School Trip

✽ At 8AM sharp on Monday the 7th, all students are asked to gather in the auditorium to go over the school trip to Tokyo DisneySea; those who decide to stay at school, however, are instructed to attend school as normal and use their days as a study hall or free period. Those grades won't keep themselves up, after all.
✽ Those who are going on the field trip will be given the rundown: they'll be staying at DisneySea for five days and four nights, at the Hotel MiraCosta located inside the park. They'll be lead in lines to the front gate of the school, consciousness wavering as they pass through the open gates, and they open their eyes to find themselves in the parking lot of Tokyo DisneySea, sluggish and drowsy, as if they'd dozed off and had just awoken from a very, very long drive. Characters will have to wait in line for quite some time, with the rate of it moving at an achingly slow 0.00000005 miles per hour (or so it feels) before they're able to get their tickets to the park, a knife, and their complimentary map to guide the way.

Welcome to Disney! DisneySea, to be precise! Made up of seven different port areas, it's a treat for those who enjoy the water—and one for those who don't as well, considering its expansive amount of land-locked attractions. The world is your oyster after you enter the Mediterranean Harbor with its Venetian gondolas and southern European charm, with the American Waterfront to your left and the Mysterious Island straight ahead. Past those are Port Discovery, Lost River Delta, Mermaid Lagoon, and the Arabian Coast—it's probably not doable in a day, so isn't it lucky you get to spend the a whole five days here instead? Characters such as Mickey Mouse, Minnie Mouse, Goofy, Pluto, Chip & Dale, Donald Duck, and so on and so forth can be found wandering the areas, with Ariel found specifically in the Mermaid Lagoon; the Genie, Aladdin, Jafar, and Jasmine in the Arabian Coast; and Pinocchio, Jiminy Cricket, Geppetto, and the Fox in the American Waterfront. Get a picture and make some memories, because day light is burning, and it'll be closing time before you know it!
✽ Things take on a little bit of a twist when night falls; attractions refuse to work the right way, shadows seem to follow you wherever you go, and the cast members walking around seem a little more sharp-eyed and sharp-tongued than usual. The food tastes worse, as if it's spoiled rotten, and the water beneath the ports churns unsettlingly. All guests are ushered either out or to the hotel as the clock ticks closer to 9PM each day, with forcefully cheerful goodbyes and perhaps a little more pushing than necessary.
Hotel MiraCosta is a gorgeous experience that's hauntingly devoid of people aside from those coming from Yogen, and even it isn't immune from the chilly atmosphere that sinks in around DisneySea when night falls: you might see glimpses of your home world but empty in the mirrors, or a shadowy figure with a knife poised ready to stab you in the back— and if you don't turn quick enough, that might just become your reality. In other reflective surfaces, like the shine of the floors or the water of a fountain gone still after hours, characters will find their worst fears on full display and reaching out to grab them; falling prey to this will put them temporarily in a fit, as if they're trapped in a nightmare. Other characters can wake them up, but if they're alone... Well, you better hope someone finds you soon: spending too long in the nightmare will have you seeing ghosts of those you miss and those you've wronged before. One will tempt you into going with them to the other side, while the other will make an attempt on your life. The pool isn't safe either: anyone swimming in the dark will find themselves at risk of drowning, feeling as if their feet have been caught by something or someone. Of course, the hotel is perfectly safe and ordinary in the day time, so you have nothing to worry about then! Night-time is just a different matter.
✽ For those who decide to investigate the park after hours will find the cast members remain long after the guests have left, and they make a sport of those who either stay past closing or who trespass on park grounds. Take care out there in DisneySea's version of The Most Dangerous Game— Mickey's got a gun, and he's not afraid to use it. Not every cast member will be out to get you though: the Genie, Donald and Daisy Duck, and the Fox will all help characters who need it... for a price. These can range from the absurd to the impossible to the cruel, though the Ducks tend to be nicer in their requests than the other two.
✽ And those shadows from before, attraction mishaps, and more? They'll still happen, and as the week's nights go on, it gets harder and harder to survive the park. Saw this and laughed, but good news, guys! The staff is here to help you out this time.

✽ Had enough of Disney? You can beg Add to take you to Russia instead.

02/12 - end of the month

✽ Wasn't that fun... With everybody reenergized after the school trip, classes continue as usual. Math is tough and philosophy is confusing, but after a gloomy overcast January, the sun is shining this month and it becomes harder and harder to resist just walking out the door and into the woods and never returning.
✽ Those who escape reality by running away from their problems will find that they are able to step past the tree line for the first time this school year, and that they can continue walking without bounds. The forest seems to go on and on and on without end, gradually sloping upwards the further away from the school but never seeming to reach a crest. Eventually, you may come across a river that runs nearby the school, shallow and calm in places and wide and rushing in others, with little piles of rocks along the riverbank as if of somebody trying to stack rocks as high as they can go. Scattered about the forest, characters may also come across much larger rocks, bound with rope and spread just far enough apart that you are able to see the next one when standing by the first, if you know where to look.
✽ Quiet and peaceful, the forest is otherwise full of life if you pay attention: you can hear the chirping of birds, small critters scuttling through the underbrush, the distant howl of wolves. If you're very still and quiet, you may be able to see some of the wildlife, and those that hunt them. When night falls, you may see little pinpoints of light floating around past the trees; they would be easy to mistake for fireflies if they did not glow a faint blue, the same shade as the flowers of the wisteria tree, and upon closer look appear to be butterflies fluttering low to the ground, feeding upon rotting carcasses and pools of blood.
✽ The trees are pine trees.

✽ At the end of the month, even if you've decided to go feral and live in the woods, all characters will be pinged on their PDAs:
     @ everyone
       Thank you. Your tuition has been collected.

followed by a list of names, which includes unlisted npcs but they don't get names so you just have to imagine.
(click to expand list)
Jason Todd
Miyuki Shirogane
Kaede Akamatsu
Rokuro Arata
Rantarou Amami
Subaru Akehoshi
Yukio Okumura
Himeko Inaba
Kouji Seki
Hajime Hinata
Lucifer
Akira Fujioka
Noah Ebalon
Rio Ranger
Makoto Naegi
Narumi Ito
Shin Tsukimi
Helena Adams
 
 
Add
Chiaki Nanami
Senku Ishigami
Satou Kuroneko
Alice Yabusame
Seiya Kaneko
Stephanie Meanswell
Dito
Natsume Sakasaki
Goro Akechi
Kiyotaka Ishimaru
Jou Tazuna
Itto Arataki
 
 
Meng Yao
Akira Kurusu
Chiaki Kudo
Nene Yashiro
Kobato Kazamatsuri
Chiaki Nanami (AI)
Hikaru Goto
Clamor Ventus
Sidney Wolfe
Sara Chidouin
Nagito Komaeda
Herlock Sholmes
William James Moriarty
Childe
Baby Bonnie Hood
Rika Furude
Nao Sato
 
 
 

OOC

✽ The park and hotel are completely normal during the daytime; it is only when night falls that it becomes a ...twisted wonderland.
✽ All characters will be forced to leave the school trip and return to school by evening of the 11th through a death in some way. Dying early returns you to school early, and if characters do not take care of it themselves, they will be taken out by an adorable Disney mascot or a Russian with a glock.
✽ Everybody participating in the school trip will find +1 tally on their left wrist upon returning to school. Characters who help others return by murdering them will receive +1 tally for each kill; please let the mods know so Alice can update the tally list.
✽ There are a couple of things to find inside the forest, so if your character is doing something or searching in a specific way that isn't blindly wandering, hit up the questions toplevel to see if they come across anything.
✽ Tuition has been collected. Don't worry about it.
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[personal profile] commences 2022-02-23 03:45 am (UTC)(link)
( the players are at a disadvantage aside from rio who has better vision than the humans with golden eyes, or are they only acting that way? whatever may be the reason, there's a yelp as that person is pushed forward, stumbling into the panel, and even wobbling forward onto the floor as they sob loudly.

at this point, rio will hear a soft static sound that no one else will pay attention to, as the red tile starts to glow on other tiles away from the area that it just was. the sound will start to sound clearer to the ai, considering this isn't meant to be heard by human ears. as the tile now becomes red under someone's shoe, they hope back, saying they felt something hot under their shoe— though they only left it there for a few seconds.

blue orbs appear on the wall, even two on the ceiling that may or may not be for show, along with blue squares placed on the ground around the floor— rio can tell that the room isn't just a square, but it turns at one corner, and the blue lights on the wall remain lit up until one of the participants hit their back up against one, it turning off, and the red tile on the floor becoming two placed together that snakes along on the ground.

it touches another person that's sitting down, connecting with their hand, and they jump in pain, hissing—

rio will be able to tell that there's an electric shock behind it, and that it gets stronger with every blue light that's removed from the game. not only that, there's green panels on the floor that the red panels avoid while moving around, so it puts someone in the mind of don't touch the hot lava.

on komaeda's end...

...

did you want to make him a game, i had one but he rolled a 4 and you'd kill me, )
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[personal profile] rearranger 2022-02-24 06:12 am (UTC)(link)
[ It was close, but not right on the money. It has the same effect of shocking the group, but it was a cute game rather than a spectacle. It's as though they hit the start button, and Rio isn't disappointed to have his eyes trail down to the sound of static only to be rewarded with someone being burned by it. The rules aren't difficult to guess at, as they'd considered similar mechanics for the attractions. It hadn't made it in. It's a shame, he thinks, as the electric shocks from the lights are a cute touch. Maybe he could get a charge from that?

Ah, well, if it seems to be too much he can always use someone else for the task. Regardless, he doubts they'll get anywhere if he leaves it to others. He doesn't want to be here all day either, and so he'll start working his way around the corner, careful to avoid any red while taking the time to stomp out any blue squares along his way. It's quick and efficient, a task well suited for an AI. He really hates dealing with other people, though - noisy, in the way, always causing trouble.

...

On Komaeda's end, the hallway will see a sudden shift in atmosphere. There are dingy black white tiles scattered about the floor, and patches of inky darkness scattered about every third of the way. Low bulbs hang down illuminating the visible patches, and yet, those patches of darkness remain hidden. Those patches seem to absorb all light, as even a participant using a flashlight on their phone does nothing to illuminate the space beneath it.

The door that they filtered through has already clicked shut and locked, but there's one at the end that has a light hovering above it. It's a simple enough endeavor, as one only need to take a leap of faith in passing through, except -

Except when one takes a misstep, and slips. There's a scream, a sickening crunch, followed by panicked whispers and attempts at prying open a stuck door. There should be no death, of course - this is just a game, and any pretense is just for show, just sound effects and displays to frighten those who remain. But it's a puzzle, and one that a person must solve to make it to the main attraction. It's easy enough, of course - just take every step carefully, just ease forward while mindful of what's beneath them. It's a fun little game of chance and care. ]
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[personal profile] commences 2022-02-26 07:12 pm (UTC)(link)
( it's complete darkness, aside from the patches of light down the hall, and the warning happens to be the sound of someone falling, their voice echoing, and the wet crunch of a body that collides with the ground. komaeda stands there with the other individuals, hearing some of them talk about how they hope the person they've came with isn't dealing with something like this. he blinks, looking to the direction he recalls rio going, and he's curious what he is doing at the moment. thinking about him will only make this difficult, so his thoughts become blank as he investigates the type of game they're playing.

down to his knees, he reaches out into the darkness, lowering his hand to feel the open space, or if the wide stretch of darkness is one half painted black, and the other side having nothing there. it can be a mind game, or this is actually a test of both strength and luck— komaeda is just a normal, human adult, and using energy to jump past isn't part of what he wants to do. if he has to though, then he will, but he wants to exhaust all over options. it's a game, so maybe there's something more to it, and if not, then he understands.

turning around, he walks up to one of the lucky individuals, the light of their aglow before his eyes. he's inviting, the way empty eyes look at the other with his own immediate interest, and rather than speak on the matter at hand, he'll swipe the fun out from their hand. it's with the shock, and wanting their phone back, that they jump forward, tackling komaeda's down as he holds up the phone away from them— just like how he treats rio when he tries to take something out of his hand.

on the floor, just where he wants to be, but there's a scream, which catches the person on top of him off guard by looking around. in response, he raises his hand up even more until he drops the phone down into the darkness of where someone previously fell to check how far it goes. yeah, him and his buddy are going to watch the drop.

...

this game is meant a game to do with people, because rio will find that even clicking one blue button that it doesn't click, but once someone comes behind him annoying for playing around by not clicking it, the second hit registers. it gives the idea that so many hands need to click on the lights, and that would make sense because it can't make things easy for them, no, because if rio could do this alone, then there's be no need for everyone else.

the red tile adds a third, and then a fourth, until it widens to two sections with four tiles on both, and the speed grows faster, zipping around trying to latch onto whoever is touching an unlit tile. someone isn't lucky as they jump, tripping over their own shoelaces as they fall to their knees. as they attempt to push themselves up, the red tiles light up under their hands, and the shock is stronger, hotter, as the smell of burnt flesh wafts in the air with a piercing scream.

pulling her hands up, there's a disgusting sound of flesh ripping off her hand, and quickly scrambling to her feet, she hits a blue button that now glows a muddy brown from her palm bleeding. )