Entry tags:
FEBRUARY EVENT LOG/TDM
02/07 - 02/11 School Trip
✽ At 8AM sharp on Monday the 7th, all students are asked to gather in the auditorium to go over the school trip to Tokyo DisneySea; those who decide to stay at school, however, are instructed to attend school as normal and use their days as a study hall or free period. Those grades won't keep themselves up, after all.
✽ Those who are going on the field trip will be given the rundown: they'll be staying at DisneySea for five days and four nights, at the Hotel MiraCosta located inside the park. They'll be lead in lines to the front gate of the school, consciousness wavering as they pass through the open gates, and they open their eyes to find themselves in the parking lot of Tokyo DisneySea, sluggish and drowsy, as if they'd dozed off and had just awoken from a very, very long drive. Characters will have to wait in line for quite some time, with the rate of it moving at an achingly slow 0.00000005 miles per hour (or so it feels) before they're able to get their tickets to the park, a knife, and their complimentary map to guide the way.
✽ Welcome to Disney! DisneySea, to be precise! Made up of seven different port areas, it's a treat for those who enjoy the water—and one for those who don't as well, considering its expansive amount of land-locked attractions. The world is your oyster after you enter the Mediterranean Harbor with its Venetian gondolas and southern European charm, with the American Waterfront to your left and the Mysterious Island straight ahead. Past those are Port Discovery, Lost River Delta, Mermaid Lagoon, and the Arabian Coast—it's probably not doable in a day, so isn't it lucky you get to spend the a whole five days here instead? Characters such as Mickey Mouse, Minnie Mouse, Goofy, Pluto, Chip & Dale, Donald Duck, and so on and so forth can be found wandering the areas, with Ariel found specifically in the Mermaid Lagoon; the Genie, Aladdin, Jafar, and Jasmine in the Arabian Coast; and Pinocchio, Jiminy Cricket, Geppetto, and the Fox in the American Waterfront. Get a picture and make some memories, because day light is burning, and it'll be closing time before you know it!
✽ Things take on a little bit of a twist when night falls; attractions refuse to work the right way, shadows seem to follow you wherever you go, and the cast members walking around seem a little more sharp-eyed and sharp-tongued than usual. The food tastes worse, as if it's spoiled rotten, and the water beneath the ports churns unsettlingly. All guests are ushered either out or to the hotel as the clock ticks closer to 9PM each day, with forcefully cheerful goodbyes and perhaps a little more pushing than necessary.
✽ Hotel MiraCosta is a gorgeous experience that's hauntingly devoid of people aside from those coming from Yogen, and even it isn't immune from the chilly atmosphere that sinks in around DisneySea when night falls: you might see glimpses of your home world but empty in the mirrors, or a shadowy figure with a knife poised ready to stab you in the back— and if you don't turn quick enough, that might just become your reality. In other reflective surfaces, like the shine of the floors or the water of a fountain gone still after hours, characters will find their worst fears on full display and reaching out to grab them; falling prey to this will put them temporarily in a fit, as if they're trapped in a nightmare. Other characters can wake them up, but if they're alone... Well, you better hope someone finds you soon: spending too long in the nightmare will have you seeing ghosts of those you miss and those you've wronged before. One will tempt you into going with them to the other side, while the other will make an attempt on your life. The pool isn't safe either: anyone swimming in the dark will find themselves at risk of drowning, feeling as if their feet have been caught by something or someone. Of course, the hotel is perfectly safe and ordinary in the day time, so you have nothing to worry about then! Night-time is just a different matter.
✽ For those who decide to investigate the park after hours will find the cast members remain long after the guests have left, and they make a sport of those who either stay past closing or who trespass on park grounds. Take care out there in DisneySea's version of The Most Dangerous Game— Mickey's got a gun, and he's not afraid to use it. Not every cast member will be out to get you though: the Genie, Donald and Daisy Duck, and the Fox will all help characters who need it... for a price. These can range from the absurd to the impossible to the cruel, though the Ducks tend to be nicer in their requests than the other two.
✽ And those shadows from before, attraction mishaps, and more? They'll still happen, and as the week's nights go on, it gets harder and harder to survive the park. Saw this and laughed, but good news, guys! The staff is here to help you out this time.
✽ Had enough of Disney? You can beg Add to take you to Russia instead.
✽ Those who are going on the field trip will be given the rundown: they'll be staying at DisneySea for five days and four nights, at the Hotel MiraCosta located inside the park. They'll be lead in lines to the front gate of the school, consciousness wavering as they pass through the open gates, and they open their eyes to find themselves in the parking lot of Tokyo DisneySea, sluggish and drowsy, as if they'd dozed off and had just awoken from a very, very long drive. Characters will have to wait in line for quite some time, with the rate of it moving at an achingly slow 0.00000005 miles per hour (or so it feels) before they're able to get their tickets to the park, a knife, and their complimentary map to guide the way.
✽ Welcome to Disney! DisneySea, to be precise! Made up of seven different port areas, it's a treat for those who enjoy the water—and one for those who don't as well, considering its expansive amount of land-locked attractions. The world is your oyster after you enter the Mediterranean Harbor with its Venetian gondolas and southern European charm, with the American Waterfront to your left and the Mysterious Island straight ahead. Past those are Port Discovery, Lost River Delta, Mermaid Lagoon, and the Arabian Coast—it's probably not doable in a day, so isn't it lucky you get to spend the a whole five days here instead? Characters such as Mickey Mouse, Minnie Mouse, Goofy, Pluto, Chip & Dale, Donald Duck, and so on and so forth can be found wandering the areas, with Ariel found specifically in the Mermaid Lagoon; the Genie, Aladdin, Jafar, and Jasmine in the Arabian Coast; and Pinocchio, Jiminy Cricket, Geppetto, and the Fox in the American Waterfront. Get a picture and make some memories, because day light is burning, and it'll be closing time before you know it!
✽ Things take on a little bit of a twist when night falls; attractions refuse to work the right way, shadows seem to follow you wherever you go, and the cast members walking around seem a little more sharp-eyed and sharp-tongued than usual. The food tastes worse, as if it's spoiled rotten, and the water beneath the ports churns unsettlingly. All guests are ushered either out or to the hotel as the clock ticks closer to 9PM each day, with forcefully cheerful goodbyes and perhaps a little more pushing than necessary.
✽ Hotel MiraCosta is a gorgeous experience that's hauntingly devoid of people aside from those coming from Yogen, and even it isn't immune from the chilly atmosphere that sinks in around DisneySea when night falls: you might see glimpses of your home world but empty in the mirrors, or a shadowy figure with a knife poised ready to stab you in the back— and if you don't turn quick enough, that might just become your reality. In other reflective surfaces, like the shine of the floors or the water of a fountain gone still after hours, characters will find their worst fears on full display and reaching out to grab them; falling prey to this will put them temporarily in a fit, as if they're trapped in a nightmare. Other characters can wake them up, but if they're alone... Well, you better hope someone finds you soon: spending too long in the nightmare will have you seeing ghosts of those you miss and those you've wronged before. One will tempt you into going with them to the other side, while the other will make an attempt on your life. The pool isn't safe either: anyone swimming in the dark will find themselves at risk of drowning, feeling as if their feet have been caught by something or someone. Of course, the hotel is perfectly safe and ordinary in the day time, so you have nothing to worry about then! Night-time is just a different matter.
✽ For those who decide to investigate the park after hours will find the cast members remain long after the guests have left, and they make a sport of those who either stay past closing or who trespass on park grounds. Take care out there in DisneySea's version of The Most Dangerous Game— Mickey's got a gun, and he's not afraid to use it. Not every cast member will be out to get you though: the Genie, Donald and Daisy Duck, and the Fox will all help characters who need it... for a price. These can range from the absurd to the impossible to the cruel, though the Ducks tend to be nicer in their requests than the other two.
✽ And those shadows from before, attraction mishaps, and more? They'll still happen, and as the week's nights go on, it gets harder and harder to survive the park. Saw this and laughed, but good news, guys! The staff is here to help you out this time.
✽ Had enough of Disney? You can beg Add to take you to Russia instead.
02/12 - end of the month
✽ Wasn't that fun... With everybody reenergized after the school trip, classes continue as usual. Math is tough and philosophy is confusing, but after a gloomy overcast January, the sun is shining this month and it becomes harder and harder to resist just walking out the door and into the woods and never returning.
✽ Those who escape reality by running away from their problems will find that they are able to step past the tree line for the first time this school year, and that they can continue walking without bounds. The forest seems to go on and on and on without end, gradually sloping upwards the further away from the school but never seeming to reach a crest. Eventually, you may come across a river that runs nearby the school, shallow and calm in places and wide and rushing in others, with little piles of rocks along the riverbank as if of somebody trying to stack rocks as high as they can go. Scattered about the forest, characters may also come across much larger rocks, bound with rope and spread just far enough apart that you are able to see the next one when standing by the first, if you know where to look.
✽ Quiet and peaceful, the forest is otherwise full of life if you pay attention: you can hear the chirping of birds, small critters scuttling through the underbrush, the distant howl of wolves. If you're very still and quiet, you may be able to see some of the wildlife, and those that hunt them. When night falls, you may see little pinpoints of light floating around past the trees; they would be easy to mistake for fireflies if they did not glow a faint blue, the same shade as the flowers of the wisteria tree, and upon closer look appear to be butterflies fluttering low to the ground, feeding upon rotting carcasses and pools of blood.
✽ The trees are pine trees.
✽ At the end of the month, even if you've decided to go feral and live in the woods, all characters will be pinged on their PDAs:
@ everyone
Thank you. Your tuition has been collected.
followed by a list of names, which includes unlisted npcs but they don't get names so you just have to imagine.
✽ Those who escape reality by running away from their problems will find that they are able to step past the tree line for the first time this school year, and that they can continue walking without bounds. The forest seems to go on and on and on without end, gradually sloping upwards the further away from the school but never seeming to reach a crest. Eventually, you may come across a river that runs nearby the school, shallow and calm in places and wide and rushing in others, with little piles of rocks along the riverbank as if of somebody trying to stack rocks as high as they can go. Scattered about the forest, characters may also come across much larger rocks, bound with rope and spread just far enough apart that you are able to see the next one when standing by the first, if you know where to look.
✽ Quiet and peaceful, the forest is otherwise full of life if you pay attention: you can hear the chirping of birds, small critters scuttling through the underbrush, the distant howl of wolves. If you're very still and quiet, you may be able to see some of the wildlife, and those that hunt them. When night falls, you may see little pinpoints of light floating around past the trees; they would be easy to mistake for fireflies if they did not glow a faint blue, the same shade as the flowers of the wisteria tree, and upon closer look appear to be butterflies fluttering low to the ground, feeding upon rotting carcasses and pools of blood.
✽ The trees are pine trees.
✽ At the end of the month, even if you've decided to go feral and live in the woods, all characters will be pinged on their PDAs:
@ everyone
Thank you. Your tuition has been collected.
followed by a list of names, which includes unlisted npcs but they don't get names so you just have to imagine.
(click to expand list)
| Jason Todd Miyuki Shirogane Kaede Akamatsu Rokuro Arata | Rantarou Amami Subaru Akehoshi Yukio Okumura Himeko Inaba | Kouji Seki Hajime Hinata Lucifer Akira Fujioka | Noah Ebalon Rio Ranger Makoto Naegi Narumi Ito | Shin Tsukimi Helena Adams |
| Add Chiaki Nanami Senku Ishigami | Satou Kuroneko Alice Yabusame Seiya Kaneko | Stephanie Meanswell Dito Natsume Sakasaki | Goro Akechi Kiyotaka Ishimaru Jou Tazuna | Itto Arataki |
| Meng Yao Akira Kurusu Chiaki Kudo Nene Yashiro | Kobato Kazamatsuri Chiaki Nanami (AI) Hikaru Goto Clamor Ventus | Sidney Wolfe Sara Chidouin Nagito Komaeda Herlock Sholmes | William James Moriarty Childe Baby Bonnie Hood Rika Furude | Nao Sato |
OOC
✽ The park and hotel are completely normal during the daytime; it is only when night falls that it becomes a ...twisted wonderland.
✽ All characters will be forced to leave the school trip and return to school by evening of the 11th through a death in some way. Dying early returns you to school early, and if characters do not take care of it themselves, they will be taken out by an adorable Disney mascot or a Russian with a glock.
✽ Everybody participating in the school trip will find +1 tally on their left wrist upon returning to school. Characters who help others return by murdering them will receive +1 tally for each kill; please let the mods know so Alice can update the tally list.
✽ There are a couple of things to find inside the forest, so if your character is doing something or searching in a specific way that isn't blindly wandering, hit up the questions toplevel to see if they come across anything.
✽ Tuition has been collected. Don't worry about it.
✽ All characters will be forced to leave the school trip and return to school by evening of the 11th through a death in some way. Dying early returns you to school early, and if characters do not take care of it themselves, they will be taken out by an adorable Disney mascot or a Russian with a glock.
✽ Everybody participating in the school trip will find +1 tally on their left wrist upon returning to school. Characters who help others return by murdering them will receive +1 tally for each kill; please let the mods know so Alice can update the tally list.
✽ There are a couple of things to find inside the forest, so if your character is doing something or searching in a specific way that isn't blindly wandering, hit up the questions toplevel to see if they come across anything.
✽ Tuition has been collected. Don't worry about it.

no subject
You don't have that many male friends specificalLY. BeSIDES, he's been my roommate HERE. ( ...he may have noticed a few things, here and there.
but: ) It was mostly the friends thing though, YES.
no subject
...
SHIN...]
I made the mistake of offering piano lessons after learning about his condition, so I decided to work hard to make sure I could keep to my word. It was pretty bad of me, when I think back on it...
[a total social blunder. kill her and etc]
But it's something to learn from! Do you enjoy new experiences, Sakasaki-kun?
no subject
( good new experience: holding maya's hand
bad new experience: holding komaeda's hand )
...Bad decision or not THOUGH, I'm sure he'll appreciate the time and effort you're putting into IT. ( natsume smiles slightly and passes his hand over his eyes, pausing briefly over his right before he lets it drop. ) It's a poorly-kept secret that I'm visually imPAIRED, though I try not to make it too obvious—still, I have someone helping me with learning how to live with IT, and I think I'd be much worse off without HER.
( not... just in a physical sense, either. helena is very dear to him, to put it lightly. )
no subject
I wouldn't call it poorly-kept at all, Sakasaki-kun, I truthfully hadn't noticed anything odd until you mentioned it. That's wonderful, though -- I'm glad you have someone that's able to help you. Adams-san, right?
[it's not hard to see she's blind, after all. natsume and her are roommates for one, and the cane for another... it isn't all for show.]
She's so beautiful for someone so modestly dressed, and she doesn't even know it... I hope you and the others tell her daily.
no subject
( he's made the time to look at her as hard as he can, to imprint that face of hers into memory for when his vision goes out completely...
...
that's going to be this year. a shadow passes over his face, brief. )
I appreciate the compliment on my disguising skills, howeVER. ( though it's not too surprising, given his occupation. ) With LUCK, I'll be able to keep up the act even after my sight is GONE... Though I'd like to learn how to use a cane like the little bat does, TOO.
( it'd be... useful. apparent that there's something off with him, but useful. )
no subject
... Um, can I ask how you lost your eyesight? I mean, how you're losing it. Or is that insensitive? I'm sorry, I'm just curious.
no subject
( ...he has no problem telling her, voice calm and factual as he lays it out. it's over and done with; it's been this way; he's not sore about it. he made his choice. he'll live with it. )
Everything there has a PRICE, Little Starling. Keep that in mind when you're seeking something beyond your KEN.
no subject
... then yeah amami's was the same way then, huh. he hadn't wanted to explain it in too much detail, and kaede hadn't wanted to press too much, but it wasn't hard to learn in their first lesson that one of them could hear very well at night.]
So you can see ghosts? [ooh...] Then you're friends with Haruka-san and Kazuki-san, aren't you?
[the only two ghosts amami gave her the laydown on.]
I think that's wonderful, even if... it must've been hard to give up your eyesight. Just like it must've been hard for Amami-kun to give up his hearing, even if the result is something that surprised me. I guess anything can happen in this school, huh?
[magic... sacrificial totems... ghosts.....]
no subject
...It was worth IT. I've had my reGRETS, but it was worth IT.
( the way haruka lights up when she sees him; the way kazuki seems to enjoy his company when he ventures back from the library and pauses to help him with the tree...
patience, patience, patience. he'd gotten this for an entirely different reason, one multiple people have told him it'd work out in time, and still he feels as if it hasn't borne fruit, but... the things he did get from it aren't things he regrets. )
Did Amachan-kun tell you why he gave his hearing UP?
no subject
[which, as she's discovered from the two here, is a little... difficult.]
I'm sure it was for something important, something worth it though. And... I'm sure that he's had his regrets too, but I think life comes with those sort of things in spades. There's always a dark side of the moon, even if we can't see it.
no subject
How poetic of YOU. Are you sure you're just a pianist and not a writer TOO?
no subject
Just a pianist, Sakasaki-kun... Flattery won't get you anywhere with me.
[so quit it!!!]
Anyway, we should probably move along. To be honest... I don't really like how the windows and such look at night.
no subject
( well? but he chuckles and shakes his head, moving along as he glances at the walls first then straight ahead again, letting his magic light their way. )
...It is a little unsettling, isn't IT? SomeHOW, the school manages to be more comforting at night than HERE.
no subject
Despite the silence... I agree. It isn't so bad once you get used to it anyway, or maybe it's different since I go in with a goal.
[something to keep her mind off the fact that it could've been her dead any number of times. how it still can be.]
But here... It feels like you're being watched, almost. I don't normally mind that -- I'm a pianist, I'm used to having eyes on me -- but it's... different.
[off putting. the faces in the reflections so familiar, the hall so empty.]
no subject
Like we're being hunted inSTEAD.
no subject
[a perfect way, actually.]
Are all amusement parks like this? I've never actually been to one before.
no subject
( that's exactly how this place is supposed to function, why the hotel is right in the park. )
Though that sort of thing can different between the sexes as WELL. ( hard to be a girl ... he is so sorry, kaede. worry not. he still has big magic in this thread he'll be ok to help out. )
no subject
I've felt fine, for the most part... I think I got hit on at the pool though.
[she thinks............... that was a line............. maybe.............?]
It's just at night when everything's so... still.